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Guide lines & RULES for HTB FLAG FOOTBALL Youth League

Nassau County

 

BASICS

* All players should wear a mouth piece and protective cups on the field

* Field is 20 x 40 yards (A div.) 25 x 50 yards (B div) 30 x 60 (C , D & senior div.)

* Teams compete 6 on 6 with one (1) fixed first down at mid-field. (Minimum 5 players)

* Uniforms are a must on the field, everyone has flag belt, if not, 1 hand touch counts

* Games consists of two (2) 20 minute halves. Clock continues to run and stops in the last

   one (1) minute of play in both halves only. Each team gets 2 time outs per half.

* Home team will be determined by coin toss. Home team has 4 choices. Defer, offense,

   defense, direction. (To defer gives you choice in 2nd half, opposing team has choice 1st)

 

GAME

* Offense starts on their 5 yard line. Team has 4 downs to cross 1st down marker, if so,

   they get 4 more downs to score, if not, the opposing team receives the ball on their 5

   yard line and vise-versa. (1 coach in the huddle to call plays while game is in play)

* Each offense has 40 seconds to call and start execution of a play or they will be called

   for a delay of the game

* At the snap of the ball the referee will count 3 mississippi; defensive players must wait

   for this before crossing the line. (Even on a hand-off). No blitzing.

* QB is allowed one (1) forward pass, pitch backs are ok and doesn’t count as forward

   pass. Receivers must have 2 feet in bounds to be legal. Everyone is eligible.

* Offensive player can set a pick. Feet must be planted. Raising of arms or forward

   contact by offense is illegal. Ball carrier MUST avoid defensive player. NO charging

* If opposing team intercepts the ball they can run it back for a TD. If they get flagged

   the spot will be back at the 5 yd line (before mid-field) or mid-field (before goal line)

* After TD extra points are as follows… (1 pt) from 2 yd line or (2 pts) from 5 yd line

* MERCY RULE: If a team is winning by more than 18 pts, they get only 4 downs to

   drive the length of the field and opposing team starts at mid-field. No first downs

 

PENALTIES

Defense – Off-sides: add 5 yds and replay the down or “o” takes results of the play

Holding ball carrier: add 5 yds to where runner gets flagged, down counts

Interference: add 5 yds from original spot, automatic 1st down or results of the play

Ball stripping: add 5 yds from spot of the foul, downs counts

Personal fouls: add 10 yds from spot, down counts give warning. (tackling or pushing)

 

Offense – Off-sides: back up 5 yds and replay the down or “d” can decline penalty

Flag shield: back up 5 yds from spot of foul, down counts

Interference: back up 5 yds from original spot, down counts

Illegal block: back up 5 yds from spot of the foul, down counts

Personal fouls: back 10 yds from foul, down counts, give warning (charge or stiff arm)

Pass beyond line of scrimmage: back 5 yds from original spot, loss of down